✳ THE SCHOOLS PROGRAMME

Better conversations.
Brighter futures.

A simple way to make more room for every pupil’s voice — and help your whole school feel more connected.

Illustrative classroom scene of pupils sharing a conversation prompt with their teacher
AN EXAMPLE QUESTION“What is something you like about yourself?”

Illustrative classroom scene

200+ UK schoolsalready use the games
15% off10 or more eligible packs
Mix & matchKids - Vol. 1, Kids - Vol. 2, Teens

A SCHOOL-WIDE IDEA, MADE SIMPLE

Easy to use.
Get started instantly.

01 / JOIN

Free, with no tie-in

Schools around the world can apply at no cost. There’s no ongoing commitment to buy.

02 / CHOOSE

Pick what suits your pupils

Mix and match Kids - Vol. 1, Kids - Vol. 2, Teens in qualifying orders.

03 / SAVE
15%

off orders of 10 or more eligible packs — including future qualifying orders.

School eligibility is subject to verification. Discount applies to orders of 10 or more eligible packs.

WHY MAKE SPACE FOR TALK?

A small pause can change the feel of a room.

Good conversations give pupils time to say what they think, listen to someone else and find their place in the group.

No screens. No elaborate preparation. Just a thoughtful prompt and a little space.

01

Confidence to contribute

Make sharing an idea feel like a familiar part of the day.

02

Speaking and listening

Practise taking turns, asking questions and responding with care.

03

Empathy and belonging

Meet different perspectives and build a stronger sense of connection.

04

Meaningful, minimal prep

One card is enough to start; adapt it to the time and group you have.

A flexible resource to complement your existing PSHE, relationships education, English and oracy teaching.

A PLACE IN THE SCHOOL DAY

Pick a moment.
Let it become a ritual.

These cards are flexible by design. From classroom teachers and headteachers to pastoral teams, therapists, SENCOs and school office staff, anyone can help make a moment for conversation. Use one prompt for five minutes, or let a group take it further.

01

Circle time

Give a familiar group a fresh way to hear from one another.

02

PSHE & relationships

Open up discussion about feelings, friendship and respect.

03

Pairs & small groups

Make room for turn-taking, questions and different points of view.

04

Morning check-ins

Start the day with a simple moment of connection.

05

Transition days

Help a new group find easy ways to get talking.

06

Pastoral support

Offer a gentle starting point for reflection, without pressure.

MORE WAYS INTO CONVERSATION

Choose the conversation
for your classroom.

Qualifying school orders can mix and match these eligible games. Start with the groups and moments you have in mind.

Really Good Conversations for Kids - Vol. 1
ELIGIBLE GAME / 01

Kids - Vol. 1

Our best selling card game designed to get children thinking, talking and truly listening. Perfect for family time, dinner tables, car journeys or classrooms, these thoughtfully crafted questions spark creativity, confidence and connection. Builds communication skills, emotional intelligence and curiosity in children aged 6-12.

Really Good Conversations for Kids - Vol. 2
ELIGIBLE GAME / 02

Kids - Vol. 2

It's finally here! The highly anticipated second edition of the hit card game: Really Good Conversations for Kids. The perfect follow-up to our best-selling kids pack, with all-new questions to keep conversations flowing. Use on its own or alongside Vol. 1 to unlock fresh ideas, deeper thinking and new perspectives. Designed to build confidence, creativity and communication skills in children aged 6–12.

Really Good Conversations for Teens
ELIGIBLE GAME / 03

Teens

Conversation prompts crafted to get teenagers talking, without the eye rolls. Designed to support honest, meaningful conversations around real-life topics. Great for families, youth groups, or any time you want to bridge the generation gap.

Your mix, your way. Combine eligible packs to suit your school. The 15% discount applies to 10 or more packs and future qualifying orders.

RESOURCES FOR TEACHERS

Ready-to-use lesson plans.

Explore lesson plans from our resource library, designed to help bring thoughtful conversations into the classroom.

Explore all teacher resources

MAKE IT A WHOLE-SCHOOL CONVERSATION

Bring a little more
connection to school.

Tell us a little about your school. Our team will review your application and email you with the next steps to access school pricing.

15%off qualifying orders
of 10+ eligible packs
Freeto join, with no
ongoing commitment

Schools worldwide can apply. Eligibility is subject to verification. Discount also applies to future qualifying orders.

THE SCHOOLS PROGRAMME01 — YOUR SCHOOL

Let’s get your school involved.

Fields marked * are required.

Age groups you’re interested in (optional)

Your application is emailed to our team for school eligibility verification. We'll contact you about your application; school updates are optional. Privacy policy.

GOOD TO KNOW

A few things
you might be wondering.

Clear answers, so it’s easy to share the idea with a colleague.

Who can join the Schools Programme?

Schools around the world can apply. We verify each school's eligibility before it joins; the programme is not an open offer for individual home use.

What does it cost, and are we tied in?

Joining is free, with no ongoing commitment. The 15% discount applies to qualifying orders of 10 or more eligible packs.

Which games count towards an order?

You can mix and match Kids - Vol. 1, Kids - Vol. 2, Teens. The discount also applies to future qualifying orders.

Do the games need special preparation?

No. Choose a prompt, decide how you would like pupils to take part, and give the conversation room to unfold. They can sit alongside activities you already run.

How do the games fit with existing teaching?

They complement PSHE, relationships education, English and oracy by creating opportunities to practise speaking, listening and reflection. Choose prompts and activities that suit your pupils and existing school programmes.

Ask one good question. Make room for every voice.

Explore joining